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The air role specializes in anti-armor and anti-infantry warfare with helicopters. The air role gives the commander high mobility paired with an equal amount of firepower. The classes of choppers used by the air role are heavy attack, medium attack, scout and transport.

The air role is best at fighting enemies head-on, except if there are any anti-air units around. The air role does have weaknesses: air units cannot capture command points. They are also vulnerable to anti-air units, armored personnel carriers, and infantry squads occasionally. The air role insignia is the wing of a bird.

Classes[]

Heavy attack helicopter[]

WiC USA Icon AH-64A Apache WiC USSR Icon Mi-24V Hind WiC NATO Icon A129 Mangusta

WiC Icon Air Heavy Heavy attack helicopters are best used to destroy tanks and other vehicles with their powerful rockets and missiles; their high speed and firepower makes them very effective in hit-and-run operations.

Abilities[]

Offensive: Hellfire missile (USA), AT-6 Spiral (USSR) or HOT missile (NATO)
WiC Ability Heavy Heli Missile Launches an air-to-ground missile that is capable of damaging any tank armor in the world. Best used to disable important enemy vehicles from a safe distance.
Defensive: Drop flares
WiC Ability Drop Flares Ejects a salvo of burning-hot IR (infra-red) countermeasures that are likely to divert incoming hostile missiles.

Overview[]

Heavy attack helicopters are strong, fast and powerful, with an arsenal of anti-tank missiles, unguided rockets and a powerful anti-infantry cannon. They are strong against tanks, but has limited abilities to fend off other helicopters. Very effective in hit-and-run operations.

Heavy choppers will not normally target infantry with their rockets, but by using the "attack ground" command (default key F) you can order the helicopters to unleash their barrage on top of an enemy squad. Heavy attack helicopters can engage enemy choppers with their guns as well, but are not ideally suited to the task. Heavy attack helicopters are only able to be purchased by using the air role.

Medium attack helicopter[]

WiC USA Icon AH-1W SuperCobra WiC USSR Icon Mi-28 Havoc WiC NATO Icon SA-341 Gazelle

WiC Icon Air Medium Medium attack helicopters are used primarily to destroy enemy helicopters with their guns and air-to-air missiles.

Abilities[]

Offensive: Sidewinder missile (USA), Vympel R-73 (USSR) or Mistral missile (NATO)
WiC Ability Medium Heli Missile Launches an air-to-air missile, capable of serious damage to enemy helicopters. Can be defeated by IR countermeasures (e.g., flares).
Defensive: Drop flares
WiC Ability Drop Flares Ejects a salvo of burning-hot IR (infra-red) countermeasures that are likely to divert incoming hostile missiles.

Overview[]

The medium attack helicopter has strong air-to-air capabilities. Although their main cannons aren’t very effective against heavy armor, they make up for it with powerful air-to-air missiles. Though the missiles take a considerable amount of time to replenish themselves, a squad of medium choppers can serve as a mobile deterrent against enemy heavy choppers. Medium choppers can also engage enemy infantry and light vehicles with a good amount of effectiveness.

Scout helicopter[]

WiC USA Icon OH-6A Cayuse WiC USSR Icon Ka-25 Hormone WiC NATO Icon BO-105 PAH-1

WiC Icon Air Scout Scout helicopters are used primarily for reconnaissance and intel gathering. They are lightly armed with 2 rocket pods that are useful against infantry and light vehicles and the rockets have a relatively short replenishment time.

Abilities[]

Offensive: IR scan
WiC Ability IR Scan Allows commanders to spot targets obscured by forests and smokescreens using an Infra-red camera.
Defensive: Drop flares
WiC Ability Drop Flares Ejects a salvo of burning-hot IR (Infra-red) countermeasures that are likely to divert incoming hostile missiles.

Overview[]

One of the greatest threats to modern helicopters is infantry equipped with heat-seeking anti-air missile launchers, especially when they are placed inside forests or buildings. The scout helicopter gives air commanders an effective tool to pinpoint hidden enemies. The scout helicopter also has the longest view range of all the helicopters and can very effectively supply the whole team with frontline reconnaissance, allowing more precise deployment of artillery and tactical aid.

However, the scout helicopter are the weakest helicopters in terms of armor and are tempting targets for enemy AA. Scouts should therefore be escorted by heavy attack helicopters against ground vehicles or medium attack helicopters against enemy helos.

Transport helicopter[]

WiC USA Icon UH-60 Black Hawk WiC USSR Icon Mi-8 Hip WiC NATO Icon SA-330 Super Puma

WiC Icon Air Transport Transport helicopters can aid infantry commanders in transporting troops quickly, which can enable daring and unexpected assaults far behind enemy lines.

Abilities[]

Defensive: Drop flares
WiC Ability Drop Flares Ejects a salvo of burning-hot IR (Infra-red) countermeasures that are likely to divert incoming hostile missiles.

Overview[]

When the enemy has fortified all approaches, the bridges are blown and there is no way around the enemy advance, it may be time for an airborne assault. When correctly coordinated with an infantry commander, transport helicopters can give infantry squads unlimited freedom of movement and can enable daring and unexpected assault far behind enemy lines. Prudence is advisable, however – transport helicopters are entirely unarmed and, when flying unescorted, are attractive targets for all anti-air units and attack helicopters.

See also[]

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