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Wallpaper Armor

The Armor Role specializes in Armored Fighting Vehicles. One of the main purposes of the Armor Role is to destroy the enemy to take and hold ground.

Tanks are mainly used for combating other tanks and killing lightly armored vehicles. Tanks are the main providers of ground firepower; they are a strong presence on the ground with unparalleled armor protection. The mobility of modern tanks allows them to pursue the concept of breakthrough and maneuver warfare.

Armored Personnel Carriers and Infantry Fighting Vehicles are best used in conjunction with Infantry Role players. These vehicles are mainly used to provide fire support for infantry units and provide anti-air support for armored units. They are also highly mobile, which lets them aid units in fast paced assaults

The Armor Role is considered one of the best roles to use for rushing into a battle and for taking Command Points. The Armor Role is best used in conjunction with the Support Role, mainly because of the Support Role's access to the Repair Tank and Anti-Air Units.

The Armor Role Logo is a shield, the same as the Heavy Tanks shield.

Units Edit

Armor Units

Armor Unit List

Heavy TankEdit

USA M1A1 Abrams | USSR T-80U | NATO Leopard 2A4

Heavy Tanks are the main ground combat unit for a team. They are highly resistant to damage from most units, with the exception of Anti-Tank Infantry and Heavy Attack Helicopters. Notably, heavy tanks are not very effective at destroying other heavy tanks (unless aiming at the enemy tank's rear armor) so it's advisable to target other units, especially Heavy Anti-Air vehicles.

  • Cost: 1200 Reinforcement Points
  • Hit Points: 1837

Offensive Ability: High-Explosive Anti-Tank (HEAT) Shell

Fires a HEAT Shell that is powerful against light armor but not very effective against heavy armor.

Defensive Ability: Smoke Screen

Launches smoke mortars that hide the vehicle from view. Lasts for 15 to 20 seconds.

Medium TankEdit

USA M60A3 Patton | USSR T-62 | NATO Chieftain Mk 5

Medium Tanks are nowhere as strong as Heavy tanks, so for this reason they don't fare well as front-line units. The Medium tank also lacks the Anti-Tank missile offensive ability possessed by the Light tank, so this further diminishes the Medium tank's utility on the battlefield. The Medium tank's offensive ability can devastate an infantry squad, but it is often difficult to line up a shot, and it's also somewhat rare to encounter a situation where this ability will be useful. The WP/Frag shell can also deal moderate damage to light vehicles, though it's difficult to hit moving targets.

  • Cost: 800 Reinforcement Points

Offensive Ability : White Phosphorous Shell (USA and NATO) or Frag-High Explosive Round (USSR)

WP shells create deadly clouds of burning smoke, while the Frag-HE rounds simply explode. Both are deadly against infantry.

Defensive Ability : Smoke Screen

Launches smoke mortars that hide the vehicle from view. Lasts for 15 to 20 seconds.

Light TankEdit

USA M551A1 Sheridan | USSR PT-76 | NATO FV101 Scorpion

Light Tanks are the fastest class of tanks. But they are also the weakest; they are incapable of facing direct hits from Medium and Heavy tanks, and their armaments can't even do sufficient damage to heavily armored units. They also need to flank units in order to do sufficient damage. But their special ability makes up for their lack of damage dealing main armament.

  • Cost: 600 Reinforcement Points
  • Hit Points:

Offensive Ability: Shillelagh Missile (USA), AT-4 Spigot (USSR) or HESH (High Explosive Squash Head) Round (NATO)

These weapons allow light tanks to do more serious damage to heavy armor.

Defensive Ability: Smoke Screen

Launches smoke mortars that hide the vehicle from view. Lasts for 15 to 20 seconds.

Armored TransportEdit

USA M2A2 Bradley | USSR BMP-2 NATO FV510 Warrior

The Armored Transport is a good choice for armored commanders, who often team up with infantry. The Armored Transports cannon can also fire on helicopters. But, helicopters can easily take out the armored transport, killing anyone inside.

  • Cost: 750 Reinforcement Points
  • Hit Points:

Offensive Ability: TOW Missile (USA), AT-5 Spandrel (USSR) or Sabot Rounds (NATO)

The TOW and AT-5 are wire-guided missiles, while Armored-Piercing Rounds are alternate ammunition for the main cannon.

Defensive Ability: Smoke Screen

Launches smoke mortars that hide the vehicle from view. Lasts for 15 to 20 seconds.

Amphibious TransportEdit

USA AAVP7A1 | USSR BTR-80 | NATO Spähpanzer Luchs

  • Cost: 650 Reinforcement Points
  • Hit Points:

Offensive Ability: MK-19 Grenade Launcher (USA), or High Explosive Incendiary (HEI) Rounds (USSR and NATO)

The MK-19 targets an area, while HEI rounds add blast damage and fire effects to normal attacks. Both are effective against infantry and light vehicles.

Defensive Ability: Smoke Screen

Launches smoke mortars that hide the vehicle from view. Lasts for 15 to 20 seconds.

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