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Eventually we reached a small town called Pine Valley. It was decided we would make a stand there and wait for reinforcements, but first we had to retake the town from the airborne forces that had gotten there ahead of us. Most of the men hadn't slept for 2 or 3 days, and the Colonel only allowed for a few hours of rest. But I never heard a complaint. Everybody knew what was at stake... and what we were fighting for.
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Harvest (Soviet Assault only)

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Into the Mountains

Battle for Pine Valley
Part of World in Conflict campaign
WiC Prelude 03 Final
Date

November 18, 1989

Location

Pine Valley, Washington, USA

Belligerents
Usa flag United States Ussr flag Soviet Union
Commanders
Usa flag Jeremiah Sawyer
Usa flag Mark Bannon
Usa flag James Webb
Usa flag Parker
Usa flag Wilkins
Ussr flag Unknown Soviet commander(s)
Forces
Usa flag 5th Supply Battalion
Usa flag Oregon National Guard
Usa flag U.S.S. Missouri
Ussr flag Soviet airborne forces
Metacampaign
Objective(s)

Primary

  • Secure the gas station
  • Clear the way into Pine Valley (3 targets)
  • Secure the TV station
  • Defend the supermarket
  • Retake the southeastern approach
  • Defend the Town Square
  • Break the Soviet offensive

Secondary

  • Eliminate the Soviet sniper
  • Clear the strongpoints ASAP (10 minutes)
  • Help Captain Bannon with repairs
  • Destroy the enemy mortars
Faction

WiC USA Icon Small United States

Map

Seaside

Battle for Pine Valley is the third mission of World in Conflict.

BriefingEdit

The battered U.S. battalion led by Colonel Sawyer is ordered to make a stand in the town of Pine Valley. Destroy the Soviet airborne troops already present, and prepare defense against the oncoming Soviet invasion force.

WalkthroughEdit

Secure The Gas Station/Eliminate the Soviet SniperEdit

Your first goal here is to secure the gas station from the enemies that hold it. To do so, call down a few vehicles. Two Bradleys and a repair tank are your best bet here, although you can afford more stuff. Investing on infantry isn't a bad strategy either. Especially AT infantry, once inside buildings, can easily destroy light vehicles and emplacements.

The optional objective here is to eliminate the enemy sniper in the tower near the gas station. Doing so is easy enough; move your Bradleys over and start firing TOWs at it. It'll fall eventually. It is advisable to kill the sniper before moving in towards the gas station since it can seriously harass your infantry.

With that done, move the Bradleys towards the gas station and start attacking, using the repair tank to repair them and itself when you take damage. As soon as you get ten tactical points, you can call down a light tank to bolster your squad; you can call as many as five of these guys, so nab a new one after every ten points you gain.

Clear The Way Into Pine Valley/Clear the Strongholds ASAPEdit

Three new control points for you to take here, each with fortifications. You only have ten minutes to clear the fortifications if you want to complete the secondary objectives, so move forward with your armor. Transport your infantry to the opposite side of the block where the first set of fortifications are. Infantry can safely move in back alley and then get in buildings that are close to the strong points. Ambush the enemy first with infantry and then move your armor towards the enemy. If you have a few light tanks, you should be able to roll over the first couple of objectives without too many problems: simply get close enough to fire on your foes, pop smoke, then let loose with the TOW missiles. Keep your repair tank in a separate group from your offensive vehicles, and you should be fine. Don't bother trying to navigate in narrow streets, outside the town, there's plenty of room to maneuver and enemies are easily within the reach of your weapons.

The third objective is a bit more complicated. Again, move your infantry across the street into the nearby buildings and then attack with your armor from hill side. This tactic should let you quickly overrun it, especially if you have all five light tanks on the ground by this point. If the objective is completed within ten minutes, you will receive a free M1A1 Abrams heavy tank.

Secure the TV Station/Eliminate the Soviet Forward ObserverEdit

With the town secure, you need to eliminate the Soviets at the TV station. This is easy to do; simply move your squads away from the beach towards the hills to the south and wrap them around to approach the TV station from that direction. You should see the artillery spotter when you arrive; take him out, then destroy the buildings with TOW fire before moving into the area and capturing the buildings.

Defend The Supermarket/Help Captain Bannon With RepairsEdit

Get your troops over to the supermarket here on the double, using any infantry you have to occupy it and the vehicles to occupy the control points. You'll need to manage two fights here; send one of your repair tanks over to Bannon's front, where a single tank (marked with the circular target symbol) is in need of repairs. While it's tasked on the tank and repairing it, keep your concentration on the supermarket and use your command abilities to soften up the enemies that come your way (you can also fire on the tanks near Bannon, if you like). You'll get an M1A1 heavy tank for repairing Bannon's vehicle.

Retake the Southeastern ApproachEdit

When you hear your captain calling out that artillery is coming towards the supermarket, immediately move back to the south towards the center of town. The supermarket will be destroyed, but no big deal.

Take your time to repair your units and nab some new ones through the drop menu at this point. When you're ready to roll, retake the southern control points and start fortifying them.

Hold The Southeastern Approach/Destroy the Enemy MortarsEdit

Not too hard. Dig in, split your forces into the two control points, and repair your tanks when they get damaged. You'll get more airstrikes here, so use artillery and tankbusters when needed.

Eventually the enemies will set up mortars to fire on you. You can't see them from the control points, but you can see where they're located if you move your view out to the hills. Use heavy artillery barrages on those locations to destroy the mortars; if for whatever reason you happen not to hit the mark, send out a few tanks to finish the job.

Hold this position for a bit. If you destroy the mortars you get the daisy cutter bomb, which deals a vicious blow to enemies caught in the blast. You can use it to destroy the forests near your position and aid your sightline a bit, then start pounding the enemies with heavy artillery. You will have to deal with a pretty heavy assault before this phase ends, so be prepared!

Defend the Town Square/Aid the ArtilleryEdit

When Bannon retreats, start pulling back yourself; a huge horde of enemy tanks will start rolling down the highway where you were positioned. If you can time it correctly, a daisy cutter will take out the bulk of them. Otherwise, use tank buster tracks to eliminate as many as you can.

When you reach the town square, you'll get a secondary objective noting the presence of friendly mortars that are going to be overrun. Leave three friendly units in the control points to secure and fortify them, then run a few tanks and Bradleys over to the building where the mortars are to rescue them. Doing so will give you three mobile mortar vehicles. They won't be too useful here, but hey; they're units.

With the mortars in tow, head back to the center of town and start defending yourself. Watch your map for enemy offensives and use tankbusters and heavy artillery barrages to bust them before they reach you. With your repair tanks and Humvees, you can repair any damage your units take before things get out of hand.

Break the Soviet OffensiveEdit

When the Missouri arrives, you've basically won, but you need to seal the deal. You need to use the guns of the ship to fire artillery on your targets. You have three guns on the ship, which fire in a small area, but which only take a few seconds to cool down. Zoom out and try to find the small blips of enemy units coming your way, then lead them by a few seconds with your ship fire. Keep in mind that you can use the number pad's 1, 2, and 3 keys to automatically select these firing abilities here.

When you manage to hold off the Soviets for a few minutes, you'll win the mission.

MedalsEdit

WiC Medal Campaign Primary 03 Army Meritorious Unit Commendation
Your battalion has been awarded this commendation for exceptionally meritorious conduct and valorous actions against the Soviet invaders during the defense of Pine Valley.
WiC Medal Campaign Secondary 03 Silver Star
Awarded for exceptional gallantry and extraordinary heroism during the defense of Pine Valley. Due to your diligence and bravery, friendly forces were able to hold the town against an overwhelming Soviet attack.

See alsoEdit

VTE
Campaign missions of World in Conflict and Soviet Assault
World in Conflict, Soviet Assault Liberation! · Invasion! · Reunion · Harvest · Battle for Pine Valley · Into the Mountains · Insurgents · Last Stand · Seeing the Elephant · Deep Strike · Lightning Strike · Beyond the Iron Curtain · Lair of the Bear · For the Motherland · Liberty Lost · Aftermath · Once More unto the Breach · Fratricide · Before the Storm · One Last Fight
Items in italics are missions exclusive to Soviet Assault