This is a guide to unit roles which can then be redirected to the units themselves.

Air Role Edit

Heavy Attack HelicopterEdit

USA: AH-64A Apache


NATO: A129 Mangusta

Strong, fast and powerful, with an arsenal of anti-tank missiles, unguided rockets and a powerful anti-infantry cannon. Strong against tanks, but has limited abilities to fend off other helicopters. Very effective in hit-and-run operations.

Medium Attack HelicopterEdit

USA: AH-1W Super Cobra

USSR: Mi-28 Havoc

NATO: SA-341 Gazelle

The Medium Attack Helicopter has strong air-to-air capabilities. Although their main cannons aren’t very effective against heavy armor, they make up for it with powerful air-to-air missiles. The Medium Attack Helicopter is a deadly threat to enemy commanders regardless of their role.

Transport HelicopterEdit

USA: UH-60 Black Hawk


NATO: SA-330 Super Puma

When the enemy has fortified all approaches, the bridges are blown and there is no way around the enemy advance, it may be time for an airborne assault. When correctly coordinated with an Infantry commander, Transport Helicopters can give infantry squads unlimited freedom of movement and can enable daring and unexpected assault far behind enemy lines. Prudence is advisable, however – Transport Helicopters are entirely unarmed and, when flying unescorted, attractive targets for all anti-air units and attack helicopters.

Scout HelicopterEdit

USA: OH-6A Cayuse

USSR: Ka-25 Hormone

NATO: BO-105 PAH-1

One of the greatest threats to modern helicopters is infantry equipped with heat-seeking anti-air missile launchers, especially when they are placed inside forests or buildings. The Scout Helicopter gives Air commanders an effective tool to pinpoint hidden enemies. The Scout Helicopter also has the longest view range of all the helicopters and can very effectively supply the whole team with frontline reconnaissance, allowing more precise deployment of artillery and Tactical Aid. It is equipped with unguided rockets, although they should not be relied upon to inflict serious damage to most targets, and is poorly armored.

Armor Role Edit

Heavy TankEdit

USA: M1A1 Abrams


NATO: Leopard 2A4

The Heavy Tank is one of the most common units in most battles, but is by no means always the most efficient. While no unit has stronger armor or a more powerful main cannon, the high cost, low movement speed and inefficiency against enemy infantry ensures that this modern main battle tank will not completely replace the older, cheaper tanks on the battlefields. For tank hunting, however, the Heavy Tank remains the tank commander’s best friend.

Medium TankEdit

USA: M60A3


NATO: Chieftain Mk 5

While not as powerful as the Heavy Tank against heavy armor, the anti-infantry capabilities of the Medium Tank makes it good all-round unit. It is slightly more agile than its big brother, but also more vulnerable to anti-tank weapons.

Light TankEdit

USA: M551A1 Sheridan


NATO: FV101 Scorpion

While the Light Tank won’t stand a chance in a head-on engagement with heavier armor units, its low price and fast movement speed still makes it a useful piece of equipment in the hands of the resourceful commander. Due to its low price, a group of Light Tanks is the most efficient choice against groups of lightly armored vehicles. When fighting heavier armor, however, the commander should focus on flanking the enemy and using the Light Tank’s Special Ability to defeat the heavy tank armor – or simply avoid the fight altogether.

Armored TransportEdit

USA: M2A2 Bradley


NATO: FV501 Defense Warrior

This modern infantry fighting vehicle is designed to transport infantry to the front and then supply them with fire support. As such, the most effective way to use it is in cooperation with an Infantry commander. Even when deployed on their own, their agility, armor and powerful armament still make them perhaps the most versatile units on the battlefield – able to engage every type of unit, even helicopters – although rarely the perfect choice for any one task.

Amphibious Armored TransportEdit



NATO: Luchs

When all bridges have been destroyed and an amphibious assault seems the best strategy, flexible tank commander won’t hesitate to bring out these swimming vehicles. The amphibious ability comes at a price, though – they are more lightly armed and travel slower than regular Armored Transports. When reaching the shore, their Special Abilities give them a serious punch against enemy infantry squads.

Infantry Role Edit

Infantry SquadEdit

Standard multi-purpose infantry squad equipped with machine gunners, grenade launchers, anti-tank weapons and anti-air missile launchers. Useful against most targets, as long as they’re hidden inside forests or buildings.

Anti-Tank Infantry SquadEdit

Specialized anti-tank infantry squad with three anti-tank soldiers. Very powerful against ground vehicles, but vulnerable to infantry and helicopters. Weak in the open, they’re most effective when taking cover inside forests or buildings.


Lone soldier equipped with a scoped long-range rifle. When carefully placed in good cover, this specialized marksman can quickly decimate any infantry squad. Outside of cover, however, he is completely helpless against vehicles or helicopters. Use stealth and guile to keep this unit alive and killing.

Demolition EngineerEdit

Lone combat engineer equipped with powerful explosives that can be used to demolish structures and bridges as well as lay traps for unwary enemies. While almost helpless against enemy forces, careful usage of this unit can change the course of battle.

Airborne Infantry SquadEdit

Only available through the Airborne Infantry Tactical Aid, these brave soldiers are often called upon to turn the tide of a losing battle by dropping in behind enemy lines. While their basic armament is only useful against infantry, their squad leader can call in fast and accurate artillery strikes on any location within a certain distance. This ability is especially useful against enemy fortifications and allows them to pester the enemy force with hit-and-run tactics.

Troop TransportEdit



NATO: Land Rover

This lightly armored motor vehicle has several important uses on the battlefield. While mainly used to transport infantry to the front, it can also perform emergency repairs on any vehicle on the battlefield. Furthermore, its fast movement speed and long view range allows it to serve as a recon unit and perform quick raids on enemy positions. Its machine gun is mostly useful against infantry and light vehicles, and its armor isn’t strong enough to withstand more than a few hits.

Troop TruckEdit

Cheap and efficient, this cargo truck is the budget alternative for infantry commanders with many squads to transport. In contrast to the Troop Transport, this unit cannot perform repairs and is completely unarmed. After successfully delivering its occupants to the front, it is best returned to the drop zone to pick up the next incoming squad, or simply disbanded.

Support Role Edit

Heavy Anti-Air VehicleEdit

USA: M48 Chaparral

USSR: 9K35 Strela-10

NATO: Roland Anti-Aircraft System

When enemy attack helicopters become a problem, the Heavy Anti-Air Vehicle is a given solution. Equipped with sophisticated heat-seeking missile launchers, this unit can provide allied ground forces with an effective, long-range counter to enemy air assaults. Apart from their smoke mortars, they are utterly defenseless against infantry and ground vehicles, though. Teaming up with an Infantry or Armor commander is usually the best plan for a Support commander focusing on air defense.

Medium Anti-Air VehicleEdit


USSR: ZSU-23-4 Shilka

NATO: Gepard

The Medium Anti-Air Vehicle is a medium-range, cannon-based air defense system. Cheaper than its missile-based sibling, it is less lethal at most ranges and less guaranteed to survive encounters with hostile helicopters. The upside is that it is more versatile – it can provide ground support by deploying its heavy cannon against ground vehicles and infantry formations. Another advantage is that cannon fire is not susceptible to helicopter flares the way missiles are.

Heavy ArtilleryEdit


USSR: 2S7 Pion


The Heavy Artillery is a key unit on the battlefield. It allows the commander to supply his teammates with long range artillery support, defeating fortifications, garrisoned infantry, stationary tank formations and everything else foolish enough to linger in the same area for very long. Apart from the high cost, the only real downside to this unit is its vulnerability – once enemy units gets too close it is entirely defenseless. Also, Support commanders relying on Heavy Artillery would do well to remember the ”Shoot and Scoot” tactic – that is, changing location after firing a few rounds – or they will likely find themselves the target of anti-battery fire from the enemy. The Smoke Rounds ability shouldn't be underestimated, it cloaks a very large area, allowing a Support commander to provide cover for allies that are in trouble, great for when there are Heavy Helicopters menacing tanks that have spent their Smoke Launchers.

Medium ArtilleryEdit

USA: M125

USSR: 2S7 Gvozdika

NATO: FV 432

When mobility and rapid fire support is more important than long range and pure destructive power, or when the Heavy Artillery is simply not affordable, the Medium Artillery is a very valid choice. Its Special Ability increases its power against infantry squads, even when hidden in forests, and their low price allow a whole group of them to be deployed simultaneously. The downside is that their limited range often forces them to move closer to the front than their heavier cousins.

Repair TankEdit



NATO: AAVR Recovery Vehicle

Not the most common hardware on the modern battlefield, the Repair Tank is well-equipped to perform emergency repairs on all vehicles. Although it is completely unarmed, it has relatively strong armor and can repair itself when a safe spot can be found. Naturally, Repair Tanks are of limited use alone and are most commonly deployed to support allied Armor commanders.

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