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The infantry role specializes in combat with infantry. Riflemen squads are used to combat other infantry as well as tanks and aircraft. But that's not their only weapon: the infantry role also employs anti-tank squads, snipers, and light vehicles.

The infantry role is a very flexible role. Maybe too flexible; they are like a double-edged sword, capable of defeating any unit on the field, but at the cost of speed, firepower, and tactical mobility. The infantry role can be used in conjunction with any role. The infantry role's logo is a combat helmet.

Classes[]

Anti-tank infantry squad[]

The WiC Icon Infantry AT anti-tank infantry squad is the most expensive unit of the infantry role. They come in groups of five. Three armed with anti-tank rockets. One medic who can heal other infantry squads. The medic also carries an assault rifle. The squad also has one rifleman.

Abilities[]

Defensive: Sprint
WiC Ability Sprint Allows the squad to move faster, but attacking targets while sprinting negates this ability.

Overview[]

They are best used against medium and light tanks. heavy tanks are a problem, even if the squads main purpose is to kill tanks: one would need more than 3 squads to quickly destroy a heavy tank, one or two would consume more time engaging a heavy instead of a light or medium tank. One should also try flanking a heavy tank, it's possible although difficult. They also have no defense against air units except the two soldiers armed with rifles, who do little damage.

Infantry squad[]

The WiC Icon Infantry Squad infantry squad is what infantry commanders should probably use often. They come in groups of five. One squad leader armed with an assault rifle, a medic also armed with a rifle, a heavy weapons specialist armed with anti-tank weapon, an anti-aircraft soldier armed with a SAM launcher, and finally a machine gunner armed with a machine gun.

Abilities[]

Offensive: Grenade barrage
WiC Ability Grenade Launcher The squad leader and medic launch a 40mm grenade each at the target area, damaging all enemies in the blast zone. This attack is only effective against other infantry squads and light vehicles but if used in groups, can be used effectively against fortified defenses in an assault on a command point.
Defensive: Sprint
WiC Ability Sprint Allows the squad to move faster, but attacking targets while sprinting negates this ability.

Overview[]

Standard multi-purpose infantry squad equipped with machine gunners, grenade launchers, anti-tank weapons and anti-air missile launchers. The infantry squad can deal with any unit on the battlefield, although they are not always the most efficient at doing it. What they are efficient at doing is combating other infantry squads and helicopters. They best to be used hidden inside forests or buildings.

Sniper[]

The WiC Icon Infantry Sniper sniper's job is to kill other infantry silently and effectively. Other squads won't even know what hit them till they're all dead. Armed with a scoped sniper rifle, this unit can see the battlefield from a far, safe distance.

Abilities[]

Defensive: Sprint
WiC Ability Sprint Allows the sniper to move faster, but attacking targets while sprinting negates this ability.

Overview[]

The range of the sniper is long, allowing him to help the Support Role in placing artillery strikes or tactical aid. The sniper is also stealthier than other infantry units. However, the sniper's disadvantages are numerous: he can't kill any unit other than infantry, for one sniper he takes up the space of a transport, very slow, and has no other ability than sprint, like the other infantry units. Use stealth and guile to keep this unit alive and killing.

Demolition engineer[]

The WiC Icon Infantry Demo demolition engineer is a lone soldier who carries a rifle and has the ability to plant demolition charges to blow up buildings and units as well. Demolition engineers are not for combat. However, they can be used to plant charges on command points, so that when the enemy comes to capture it, you can blow up all the units around it. They can also be used to destroy vital bridges, forcing the enemy to spend time and effort on finding a new route.

Abilities[]

Offensive: Demolition charge
WiC Ability Demo Charge Places a demolition charge that can be remotely detonated. Effective against buildings.
Defensive: Sprint
WiC Ability Sprint Allows the demolition engineer to move faster, but attacking targets while sprinting negates this ability.

Overview[]

The demolition engineer is equipped with powerful explosives that can be used to demolish structures and bridges as well as lay traps for unwary enemies. While almost helpless against enemy forces, careful usage of this unit can change the course of battle.

One notable instance in the campaign mode where this unit becomes strategic is during the mission Battle for Pine Valley. Through prior knowledge, the commander can transport the engineer to the particular grass spot behind the TV station, where the Forward Observer unit will spawn upon commencement of the "Secure the TV station" objective, and detonate the pre-placed explosives to allow the rest of the battalion to reach the TV station via the town center without the risk of decimation by artillery shells.

Airborne infantry[]

WiC USA Icon US Army Rangers WiC USSR Icon VDV WiC NATO Icon French Foreign Legion

WiC Icon Infantry Airborne Airborne infantry can't be called in with reinforcement points, only as combat aid. They come in squads of four, and can be deployed anywhere on the map. They are very effective against infantry, but can only damage lightly armored vehicles.

Abilities[]

Offensive: Direct artillery
WiC Ability Direct Artillery Directs artillery fire on the target location.
Defensive: Sprint
WiC Ability Sprint Allows the squad to move faster, but attacking targets while sprinting negates this ability.

Overview[]

Only available through the airborne infantry tactical aid, these brave soldiers are often called upon to turn the tide of a losing battle by dropping in behind enemy lines. While their basic armament is only useful against infantry, their squad leader can call in fast and accurate artillery strikes on any location within a certain distance. This ability is especially useful against enemy fortifications and allows them to pester the enemy force with hit-and-run tactics.

A notable downside of the unit is the relatively long recharge time for each artillery strike. For this reason, it is recommended the commander deploy a multitude of squads in a particular ambush location if they seek to employ the unit as a means of significantly aiding the engagement of hostile ground forces.

Troop transport[]

WiC USA Icon M1025 HMMWV WiC USSR Icon UAZ-469 WiC NATO Icon D-90

The WiC Icon Infantry Jeep troop transports is a fast, but lightly armored infantry transport. It can repair other vehicles.

Abilities[]

Offensive: Armor-piercing ammo
WiC Ability Bullets Makes the transport's machine gun more effective against light armor for a short time.

Overview[]

This lightly armored motor vehicle has several important uses on the battlefield. While mainly used to transport infantry to the front, it can also perform emergency repairs on any vehicle on the battlefield. Furthermore, its fast movement speed and long view range allows it to serve as a recon unit and perform quick raids on enemy positions. Its machine gun is mostly useful against infantry and light vehicles, and its armor isn’t strong enough to withstand more than a few hits.

Despite having a machine gun, the troop transport (or jeep) is all but worthless in combat due to its extreme fragility. Rather, the jeep's main purpose is usually to provide a repair station for friendly helicopters in a safe rear area (jeeps can repair any vehicle, but ground units aren't as mobile to be able to retreat to the rear). As "repair stations" it's best to keep your jeeps stationary or at least move them only over short distances so that air player teammates don't have to search for where you've parked them or chase you around for repairs (alternatively being stationary makes you vulnerable to being destroyed by cheap tactical aids like tank busters).

Ideally, an infantry player should probably use some of his reinforcement points on jeeps for repair stations, though this often doesn't happen. This means that an air player will either have to call in a jeep with his own reinforcement points (rather expensive at 800), or expend tactical aid for one or more airdropped jeeps. The advantage of spawning a jeep with reinforcement points is that the jeep is easily and painlessly replaceable should it be destroyed. Calling in a Jeep as an air player at the beginning of the match is also useful as it allows you to participate in capturing a few command points and earning some TA. The downside of course, is that you have fewer reinforcement points to spend on helicopters to actually fight the enemy. On the other hand, using an airdropped jeep frees up reinforcement points and allows you to build up to your full complement of choppers, but as the airdropped jeep costs TA you should keep it safe and hidden to avoid its destruction.

Of course, jeeps can also be used to transport infantry, but since the jeep is pretty useless in a fight and is about as durable as a cheaper transport truck, the latter sees more use instead.

Transport truck[]

WiC USA Icon M939 5-ton truck WiC USSR Icon Ural-4320 WiC NATO Icon TRM-4000

The WiC Icon Infantry Truck transport truck is an unarmed and lightly armored vehicle. Its sole purpose is to transport infantry units.

Overview[]

Cheap and efficient, this cargo truck is the budget alternative for infantry commanders with many squads to transport. In contrast to the troop transport, this unit cannot perform repairs and is completely unarmed. After successfully delivering its occupants to the front, it is best returned to the drop zone to pick up the next incoming squad, or simply disbanded.

Despite being completely defenceless against hostile forces, the commander can utilize this unit, just like any other ground vehicle, to hastily decimate enemy infantry, simply by running them over. This is particularly useful tactic in desperate situations when there are no attacking forces available, and if the population of infantry is dense in the open and accessible via vehicle access.

See also[]

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