FANDOM


The Infantry Role specializes in combat with infantry. Riflemen squads are used to combat other infantry as
Wallpaper Infantry
well as tanks and aircraft. But that's not their only weapon: They have Anti-Tank squads, Snipers, and vehicles too. The Infantry Role is a very flexible Role. Maybe too flexible; They are like a double-edged sword, they are capable of defeating any unit on the field, but at the cost of speed, firepower, and tactical mobility. The Infantry Role can be used in conjunction with any role. The Infantry Role's logo is a combat helmet.

UnitsEdit

Anti-Tank SquadEdit

The most expensive unit of the Infantry Role. They come in groups of five. Three armed with anti-tank rockets. One medic who can heal other infantry squads. The medic also carries an assault rifle. The squad also has one rifleman. They are best used against Medium and Light Tanks. Heavy Tanks are a problem, even if the squads main purpose is to kill tanks: One would need more than 3 squads to quickly destroy a Heavy Tank, One or two would consume more time engaging a Heavy instead of a Light or Medium Tank. One should also try flanking a Heavy Tank, it's possible although difficult. They also have no defense against Air Units except the two soldiers armed with rifles, who do little damage.

  • Cost: 800 Reinforcement Points N/A for other Roles
  • Hit Points:
  • Abilities:

Offensive-

None

Defensive-

Sprint-Allows the squad to move faster, but attacking targets while sprinting negates this ability.

Infantry SquadEdit

What Infantry Commanders should probably use often. They come in groups of five. One squad leader armed with an assault rifle, a medic also armed with a rifle, a heavy weapons specialist armed with anti-tank weapon, a anti-aircraft soldier armed with a SAM launcher, and finally a machine gunner armed with a machine gun. The Infantry Squad can deal with any unit on the battlefield, although they are not always the most efficient at doing it. What they are efficient at doing is combating other infantry squads and helicopters.

  • Cost: 650 Reinforcement Points
  • Hit Points:
  • Abilities:

Offensive-

Grenade Barrage-The squad leader and medic launch a 40mm grenade each at the target area, damaging all enemies in the blast zone. This attack is only effective against other infantry squads and light vehicles but if used in groups, can be used effectively against fortified defenses in an assault on a command point.

Defensive-

Sprint-Allows the squad to move faster, but attacking targets while sprinting negates this ability.

SniperEdit

The sniper's job is to kill other infantry silently and effectively. Other squads won't even know what hit them till they're all dead. Armed with a scoped sniper rifle, this unit can see the battlefield from a far, safe distance. The range of the sniper is long, allowing him to help the Support Role in placing artillery strikes or tactical aid. The sniper is also stealthier than other infantry units. The sniper's disadvantages are numerous: He can't kill any unit other than infantry, for one sniper he takes up the space of a transport, very slow, and has no other ability than sprint, like the other infantry units.

  • Cost: 500 Reinforcement Points
  • Hit Points:
  • Abilities:

Offensive-

None

Defensive-

Sprint-Allows the squad to move faster, but attacking targets while sprinting negates this ability.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.