|Classes|| Heavy anti-aircraft|
|Tactics||Artillery and anti-air support, battlefield logistics, selective strikes|
The support role specializes in long-range artillery, anti-aircraft vehicles, and engineer units. Though useful on the battlefield, it is limited by their inability to engage units in close-combat.
The support role is used best when in coordination with a friendly armor role player. The support role also has access to cheaper selective strike tactical aids. The insignia of the support role is an explosion caused by heavy artillery.
|M48 Chaparral||SA-13 Gopher||Roland FRK|
Heavy anti-air vehicles are the most powerful anti-air assets available on the battlefield. These are typically light vehicles equipped with sophisticated long-range heat-seeking missiles, although they usually have no means of defending themselves against enemy ground forces. With powerful missiles capable of smashing enemy helicopters into pieces with just a couple of devastatingly accurate hits, the heavy anti-air vehicle is every helicopter pilot's worst nightmare.
Unfortunately, these vehicles have no means of defending themselves from enemy ground units, and are sitting ducks for tanks and artillery. Their only means of defense are smoke screens to make a hasty retreat.
|M163 VADS||ZSU-23-4 Shilka||Flakpanzer Gepard|
Medium anti-air vehicles are not as powerful as heavy anti-air vehicles, but are still valuable anti-air assets on the battlefield. These are vehicles armed with versatile, powerful autocannons to engage enemy air assets, as well as light ground units. These are cheaper than their missile-based cousins but are less lethal and more vulnerable to air attack. However, their cannons are not affected by IR flares like missile systems are, meaning they are able to attack enemy helicopters even if they drop flares.
These vehicles can attack ground units with their cannons, though this is largely useless against tanks and vehicles, and is best used against infantry or their intended targets, helicopters.
|M270 MLRS||2S7 Pion||LARS 110 SF 2|
Heavy artillery in general is very ineffective at dealing damage to the enemy, though it can be situationally useful with its smoke screen ability. A very common mistake by beginner players is to call in one or more heavy artillery with some anti-air for protection, then hang back in the spawn area while shelling enemy units from afar. Though this may seem like a safe way to support one's team without committing to battle on the front lines, it is in fact highly detrimental to the team as the points spent on artillery means much fewer anti-air units for the team. Without enough anti-air protection, armor players cannot advance and control of the map is effectively ceded to the enemy team. Heavy artillery can be useful at times for deploying smoke screens, bombarding garrisoned infantry, or for occasionally harassing enemy anti-air parked behind buildings or trees, but remember that a Support player's main job is providing anti-air and repair vehicles; artillery is merely secondary in importance, and a team should almost never have more than one of these.
|M125 MCV||2S1 Gvozdika||FV432 MC|
Medium artillery is primarily an anti-infantry weapon. When enemy infantry squads are spotted, order this unit to fire on them to quickly damage or destroy them. When used against vehicles, a lucky hit can sometimes deal considerable damage, however this seldom occurs. Using its special ability, the medium artillery can also destroy trees without the use of napalm strikes (which cost tactical aid points).
|M88A1 MRV||VT-55||Chieftain ARRV|
The repair tank can repair any friendly ground vehicles, helicopters or fortifications that are next to it. This makes it an invaluable unit to help keep your team's units as well as your own alive. Repairs also generate a good amount of TA points for the player. Not much to say here, other than that to have one or two repair tanks follow your team around.
- Main article: Infantry#Demolition engineer
- Main article: Infantry#Troop transport
|World in Conflict and World in Conflict: Soviet Assault|
|Content||Campaign missions (Soviet Assault missions) · Characters · Locations · Multiplayer maps · Soundtrack ("Everybody Wants to Rule the World") · World War III (Battles)|
|Gameplay||Factions (United States · Soviet Union · NATO) · Roles (Infantry · Support · Armor · Air) · Tactical aid · Units|
|Developers||Massive Entertainment (Ground Control · MassTech) · Sierra Entertainment · Ubisoft|
|Community||Massgate · Mods · Custom multiplayer maps|