This walkthrough was written based on the game's normal difficulty setting. One of the telling aspects of the single-player game is that you almost never have to use infantry when assaulting the enemy. You can, of course, if you enjoy doing so, but in general you'll want to devote the bulk of your points to armored units. The single-player campaign isn't necessarily difficult, but it does offer up one of the best stories in any RTS game in recent memory, so it's well worth playing.
Mission One: Invasion!Edit
Nothing too difficult here; this is only the first level of the game, after all. Move your two Bradleys up to the command point in front of your position when you begin to recon the harbor.
Rescue The InfantryEdit
Move the Bradleys over to where the National Guard squad is located. If you get them up close to the enemy troop transports, they'll quickly be destroyed.
Secure The Supply DepotEdit
With the infantry secure (they'll join your team, so move them into one of the Bradleys), move the Bradleys over to the supply depot and take it over. That'll cause you to shift over to your next objective, as well as obtain another Bradley for your little ragtag crew.
Recon The Route to the KingdomeEdit
Time to ensure that your path to the Kingdome is relatively secure. To the east, you'll spot a Soviet Light Tank near the next control point. Use your Bradleys to destroy it with their TOW missiles, then move over to the control point and kill the infantry there to take it over.
Clear The Route to the KingdomeEdit
You have a number of infantry squads between you and the Kingdome, and no way to take them out with your Bradleys. Fortunately for you, you'll get the ability to use artillery here, which will make quick work out of them.
Click on the command ability menu on the top left corner of the screen and click in for three barrages of heavy artillery, placing them all in and around the buildings that the infantry are holed up in. (There's also a few tanks that are attacking some of the National Guard nearby; you can use precision artillary to destroy them.) If the heavy artillery doesn't destroy all of the buildings here, use a single precision strike to take out any remaining buildings.
Clear the LZ at the KingdomeEdit
Now, move your Bradleys up around the path towards the Kingdome. You'll get a Humvee here; select it, then right click on the damaged Bradley to add it to your forces. You can use the Humvee to repair any damaged Bradley at this point, and it'd be wise to do so.
When you're ready to clean out the Kingdome parking lot, select one of your Bradleys and have it fire a TOW at the closest AA vehicle there; they should be highlighted on your view. Use the TOWs to destroy them in succession while popping the smoke flare ability to ensure that you don't get hit in return. When the AA vehicles are done, repeat the TOW process on any remaining tanks, then move in and clear out the infantry.
Set Up A Perimeter at the KingdomeEdit
When you reach the Kingdome, a short cutscene will play.
Evacuate Remaining GuardsmenEdit
There are two sets of Guardsmen in the area, both of which are under fire from enemy light tanks. Move your Bradleys in a box formation through the streets until they're in range to fire TOW missiles on the enemies, then pop smoke and start pounding them.
Clear the UnderpassEdit
You get more artillery at this point, so it's time to bust out. Secure the secondary objective LZ nearby, then hang back and start repairing your Bradleys while using your artillery to clear out any enemies that you happen to be able to see.
Mission Two: ReunionEdit
Dig In At The Freeway EntranceEdit
When the mission begins, quickly move your Humvees to the control points on the bridge, then load up your infantry into the Bradleys and move them along behind. You need to get to the control points quickly; when you take them, fortifications will start to be built that will let you more easily defend the bridge. Use the Bradley's TOW missiles to fire on any incoming vehicles.
Rescue the Civilian EvacueesEdit
When you have the control point secured, it'll disappear. Group your units together and move over to the school buses to kill the enemies there.
Save the Levinson FamilyEdit
Get over to the Levinson house and kill the nearby enemies. That'll let you rescue the family and return to the bridge. Keep in mind that you have two Humvees here; they can repair each other as well as the Bradleys.
Hold the BridgeheadEdit
Return to the bridge and start TOWing any incoming vehicles that come your way. The allied units will do most of the heavy lifting here, so just keep your vehicles repaired and firing. You'll get a couple of light tanks here, so position them near your Bradleys and be sure that your Humvees are repairing your tanks as they get hit.
Defend the Southeast BridgeheadEdit
A more pressing action comes upon you at this point, as you'll be tasked with holding the southern section of the bridge and repelling a heavy enemy attack. The control points here are fully fortified, so that'll help, and you'll be able to call down some reinforcements to help you out. Immediately bring down a repair tank and some more light tanks. When the secondary objective involving repairing the AA comes up, send a Humvee over to perform that task; that'll let you shoot down enemy choppers as they come in overhead. You won't be able to move the AA vehicles, but that's fine; they'll be dandy where they are.
Completing the secondary objective will let you call down a free medium tank from your reinforcements menu, so nab it and anything else you can. Just keep repairing your tanks here, and you should be fine.
Evacuate The HospitalEdit
Eventually you'll be told to evacuate a nearby hospital. Split your forces into roughly equal amounts and move each half into one of the two control points here, being sure that each side has repair units in it. Enemy tanks will start coming in force, but if you fortify the points, you should be able to hold them off without too many problems.
A secondary objective here has you disrupting Soviet airborne drops. Nothing too complicated; use precision artillery to destroy the marked homes and prevent the airborne troops from getting together.
Assist Bannon and Charlie CompanyEdit
You need to shift your target to where Bannon is defending the bridge now and use your tactical powers to help support him. This will be somewhat difficult to do; there are a lot of enemy tanks in the area, and you're going to get a secondary objective that will use the same resources as you need to defend Bannon. Still, it's definitely doable.
When you have a camera on Bannon and his tanks, call down Heavy Air Support to eliminate most of the tanks in the area. Heavy air support doesn't target friendly tanks, so you can place it right on top of Bannon's tanks without harming them. Apart from that, you'll want to use heavy artillery barrages to turn the area north of Bannon to dust. These attacks can harm friendly units, so be sure not to place these over friendly tanks.
When you get the Scorched Earth secondary objective, use precision artillery to destroy the marked targets three at a time while being sure to periodically call down the heavy air support on Bannon's position. If you can clear all of the structures that are on your map, you'll complete the objective.
If you manage to take out the secondary structures, you can devote all of your attention to Bannon. You should be rolling in tactical points here, so continually call down the heavy artillery and precision artillery onto the Soviets as they arrive, and use the heavy air support centered directly on Bannon's position to keep his tanks alive. After a few minutes he'll withdraw and you'll win the mission.
Mission Three: Battle for Pine ValleyEdit
Secure The Gas Station/Eliminate the Soviet SniperEdit
Your first goal here is to secure the gas station from the enemies that hold it. To do so, call down a few vehicles. Two Bradleys and a repair tank are your best bet here, although you can afford more stuff. Investing on infantry isn't a bad strategy either. Especially AT infantry, once inside buildings, can easily destroy light vehicles and emplacements.
The optional objective here is to eliminate the enemy sniper in the tower near the gas station. Doing so is easy enough; move your Bradleys over and start firing TOWs at it. It'll fall eventually. It is advisable to kill the sniper before moving in towards the gas station since it can seriously harass your infantry.
With that done, move the Bradleys towards the gas station and start attacking, using the repair tank to repair them and itself when you take damage. As soon as you get ten tactical points, you can call down a light tank to bolster your squad; you can call as many as five of these guys, so nab a new one after every ten points you gain.
Clear The Way Into Pine Valley/Clear the Strongholds ASAPEdit
Three new control points for you to take here, each with fortifications. You only have ten minutes to clear the fortifications if you want to complete the secondary objectives, so move forward with your armor. Transport your infantry to the opposite side of the block where the first set of fortifications are. Infantry can safely move in back alley and then get in buildings that are close to the strong points. Ambush the enemy first with infantry and then move your armor towards the enemy. If you have a few light tanks, you should be able to roll over the first couple of objectives without too many problems: simply get close enough to fire on your foes, pop smoke, then let loose with the TOW missiles. Keep your repair tank in a separate group from your offensive vehicles, and you should be fine. Don't bother trying to navigate in narrow streets, outside the town, there's plenty of room to maneuver and enemies are easily within the reach of your weapons.
The third objective is a bit more complicated. Again, move your infantry across the street into the nearby buildings and then attack with your armor from hill side. This tactic should let you quickly overrun it, especially if you have all five light tanks on the ground by this point. If the objective is completed within ten minutes, you will receive a free M1A1 Abrams heavy tank.
Secure the TV Station/Eliminate the Soviet Forward ObserverEdit
With the town secure, you need to eliminate the Soviets at the TV station. This is easy to do; simply move your squads away from the beach towards the hills to the south and wrap them around to approach the TV station from that direction. You should see the artillery spotter when you arrive; take him out, then destroy the buildings with TOW fire before moving into the area and capturing the buildings.
Defend The Supermarket/Help Captain Bannon With RepairsEdit
Get your troops over to the supermarket here on the double, using any infantry you have to occupy it and the vehicles to occupy the control points. You'll need to manage two fights here; send one of your repair tanks over to Bannon's front, where a single tank (marked with the circular target symbol) is in need of repairs. While it's tasked on the tank and repairing it, keep your concentration on the supermarket and use your command abilities to soften up the enemies that come your way (you can also fire on the tanks near Bannon, if you like). You'll get an M1A1 heavy tank for repairing Bannon's vehicle.
Retake the Southeastern ApproachEdit
When you hear your captain calling out that artillery is coming towards the supermarket, immediately move back to the south towards the center of town. The supermarket will be destroyed, but no big deal.
Take your time to repair your units and nab some new ones through the drop menu at this point. When you're ready to roll, retake the southern control points and start fortifying them.
Hold The Southeastern Approach/Destroy the Enemy MortarsEdit
Not too hard. Dig in, split your forces into the two control points, and repair your tanks when they get damaged. You'll get more airstrikes here, so use artillery and tankbusters when needed.
Eventually the enemies will set up mortars to fire on you. You can't see them from the control points, but you can see where they're located if you move your view out to the hills. Use heavy artillery barrages on those locations to destroy the mortars; if for whatever reason you happen not to hit the mark, send out a few tanks to finish the job.
Hold this position for a bit. If you destroy the mortars you get the daisy cutter bomb, which deals a vicious blow to enemies caught in the blast. You can use it to destroy the forests near your position and aid your sightline a bit, then start pounding the enemies with heavy artillery. You will have to deal with a pretty heavy assault before this phase ends, so be prepared!
Defend the Town Square/Aid the ArtilleryEdit
When Bannon retreats, start pulling back yourself; a huge horde of enemy tanks will start rolling down the highway where you were positioned. If you can time it correctly, a daisy cutter will take out the bulk of them. Otherwise, use tank buster tracks to eliminate as many as you can.
When you reach the town square, you'll get a secondary objective noting the presence of friendly mortars that are going to be overrun. Leave three friendly units in the control points to secure and fortify them, then run a few tanks and Bradleys over to the building where the mortars are to rescue them. Doing so will give you three mobile mortar vehicles. They won't be too useful here, but hey; they're units.
With the mortars in tow, head back to the center of town and start defending yourself. Watch your map for enemy offensives and use tankbusters and heavy artillery barrages to bust them before they reach you. With your repair tanks and Humvees, you can repair any damage your units take before things get out of hand.
Break the Soviet OffensiveEdit
When the Missouri arrives, you've basically won, but you need to seal the deal. You need to use the guns of the ship to fire artillery on your targets. You have three guns on the ship, which fire in a small area, but which only take a few seconds to cool down. Zoom out and try to find the small blips of enemy units coming your way, then lead them by a few seconds with your ship fire. Keep in mind that you can use the number pad's 1, 2, and 3 keys to automatically select these firing abilities here.
When you manage to hold off the Soviets for a few minutes, you'll win the mission.
Mission Four: Into The MountainsEdit
Secure The Two River Fords/Secure Both Fords ASAPEdit
There are two control points lying across the nearby river, and you need to conquer both of them. Despite Webb's comment about infantry being powerful here, you may find it advantageous to stick with the mechanized forces, which are going to be much more quick when moving around. We initially deployed a light artillery unit, three Humvees for repairs, and four light tanks. That'll let you move around quickly, which is best if you want to secure the secondary objective.
Begin by heading to the northern control points, which have the small building in the middle of them. There's some light infantry here when you arrive, which your Humvees will be able to take care of. After placing your troops in the two control points on your side of the river, scout the other side with a light tank, but be ready with your artillery; there'll be a couple of Soviet tanks on the small hill near the last control point. Destroy them with command abilities or your artillery fire, then move the bulk of your remaining forces across the river. Hold there for a couple of minutes, popping smoke when enemies arrive, and you should be fine. You can use your artillery to fire on the ground in the direction that the enemies approach for some lucky kills.
When the points are fortified, Webb will come along to take control of the area, so withdraw your forces to the river and head south. There's a large hill overlooking the remaining control points, so place your troops up there while you pelt the three points with light artillery barrages.
When you're ready to head down the hill, move a unit down until you can get an idea of where the anti-tank fortifications are, then start pelting them with mortars (since you get another few deploy points after taking the first control points, it might be wise to summon another artillery unit here). When the first point near you is clear, move down and take it, then split your crews up and move over to the other points after softening them up with more artillery. You may also want to napalm the forest between the two points here, as there is a bit of infantry in there. You'll be dealing with more armor at this point, so be sure to move your drop zone and quickly call for reinforcements if you take losses.
Secure The Bridge/The Bridge Must Not Be Destroyed/Hold Until Bannon ArrivesEdit
You get extra reinforcement points here, so use them all and quickly make your way north to the bridge. You should be able to arrive before the Soviets come, so get the bulk of your troops across it to the far side and start fortifying. You can use napalm on the forests here to clear them a bit.
This is a straight-up waiting objective: just hold position until your reinforcement menu is removed and the Soviet artillery appears on your map. You can try to use artillery on them, whether via tactical aid or your artillery units, but they're spread out, so you'll probably need to move a few tanks out to deal with them, while still keeping the bridge fortified with troops. Get rid of them quickly, then fall back and keep your units around the bridge.
Now, at this point, you just have to wait. Put most of your tank on the eastern side of the bridge, but hang back at least a couple on the other side, where your artillery should also be located. Have the artillery firing at the ground along the approaches that the Soviets are using.
Eventually a huge Soviet attack will come your way; they'll take up positions around your forces and start to fire away. There's not much you can do to save your units, but you can call down artillery on the Soviets to weaken them a bit. After 20 or 30 seconds of this pounding, you'll see Bannon coming up to the rear of the Soviets. After he pounds them, you'll win the mission.
Mission Five: Last StandEdit
Secure And Hold the East BridgeEdit
You've got to drop your men quickly here, as the Soviets will be attacking you in just minutes. Drop two or three anti-tank units here; they'll be helpful in the upcoming battle, and you get some free transport units to match up with them. They'll probably be more useful to you than the light tanks will be at the moment, so feel free to concentrate on building a couple of armored transports instead of the tanks.
When you drop, quickly shuttle your troops up to the control points and let them help you capture and fortify them quickly. When the timer on the Soviet attack meter gets down to around 15 seconds or so, move the soldiers into the homes nearest the control points. Be sure to have a couple in the homes nearest Webb's tank, as they'll be helpful in destroying the tanks coming from that direction, but be sure to cover both sides of the street, as tanks will be approaching from the direction of the small town nearby, as well.
The AT infantry inside the buildings will be able to destroy pretty much anything that comes your way, and Webb's tanks will do a good job of holding back the other tanks, so you should be set at this point. Use your tactical aid artillery on the forces as they arrive, if possible, and hold your position.
Secure and Hold the West BridgeEdit
Eventually you'll change your objective and be asked to switch positions and head to the western bridge near Bannon. Leave one or two anti-tank units in the buildings here, but eject the others and load them up into your transports and get rolling.
You get some reinforcement points here, so immediately change your drop zone and deploy as many light tanks as you can and move them to the western bridge. You have to very quickly get your troops into the circles here and reinforce the area. You can't move your anti-tank units into the greenhouses, so you'll have to leave them in the open. This section is another slog, but if you manage to rebuild light tanks as they get destroyed and move them back out to the reinforcement points, you should be able to hold. Don't forget to call down artillery barrages on the enemy tanks as they amass.
Hold The North Bridge/Eliminate the Soviet Recon SquadEdit
When you get the call, move up to the north bridge and start fortifying it. You'll be able to call in anti-air units now, but you may not even need them; a few helicopters will come your way, but you can use an air-to-air tactical aid ability to get rid of them, and the anti-air fortifications, or your Bradleys, should be able to handle the rest. Keep in mind that the southern part of this bridge will be the one that the Soviets attack most heavily, i.e. the one closer to the center of town. Fortify that first.
A Soviet recon squad will eventually appear and start heading up the eastern side of the map. You need to destroy them before they reach the edge of the map if you want to complete the secondary objective. If you left your anti-tank units in the buildings near the first bridge that you held, they might be able to destroy them; if not, pull two or three light tanks away from the current bridge defense and move them to the northeastern corner of the map to intercept and destroy them.
Retake the Town CenterEdit
When the carpet bombing comes in, quickly mass your troops and move them to the south, towards the town center. Ivan is coming in force, so you'll need to split your troops up and place a couple into each control point. Webb and Bannon will help, but only a bit, so call down reinforcements after making sure that your drop zone has been adjusted. Light tanks are the way to go here, with the occasional Bradley being used for anti-air support.
If you can make it this far, you've probably already won. Just keep calling for reinforcements on your light tanks. When Sawyer gives you the bad news above enemy reinforcements, drop back to the high school and use tactical aid to summon Shiva, the destroyer of worlds. When Bannon gives you the position, drop the nuke and end the mission.
Mission Six: Seeing The ElephantEdit
Secure the Soviet Fire Base/Clear the VineyardEdit
Lots of units here to play around with, including helicopters. For the moment, though, don't bother with them, as there's some heavy anti-air units coming up ahead. Stick with the armor, building a couple of heavy tanks, a couple of medium tanks, and a repair tank. To supplement this force, you can either build a heavy helicopter for long-range anti-tank firing, or a medium tank or armored transports as anti-air forces.
With your tanks in the fore, head down the hill towards the vineyard. When you have the requisite tactical aid points, use a laser-guided bomb on the large mansion there to destroy the anti-tank infantry inside, then start probing the defenses from the road. There will be heavy enemy forces inside, but nothing you can't handle. Repair your vehicles as they take damage (and be careful, as the artillery on the hill will be coming your way), and reset your drop zone to make your troops land in the vineyard. You will have a few helicopters coming your way here, so hopefully you brought along some Warriors or a medium attack helicopter. If not, call in a quick air-to-air strike to eliminate them.
When you're ready to charge up the hill, let your tanks again lead the way, and use more bunker busters on the bunkers that guard the path.
Save the AAEdit
When you near the fire base, you'll spot a couple of captured AA units on the hill nearby. You can save these and gain them as free units if you can capture the base without destroying them. When you have enough tactical aid to do so, call in a precision artillery strike on the hill nearby to clear out the troops there, being sure that the anti-air units aren't in the area of effect.
More tanks will be rolling along the hilly road towards you, so mass your tanks on the road itself and start picking them off, using your repair tank to repair them as they tank damage. When you have enough tactical aid, bomb the control points here and sweep your tanks up to eliminate any remaining artillery units.
Kill The Hidden InfantryEdit
After taking over the base, position the bulk of your troops in the northern and western control points to fortify them quickly. You'll be given the position of infantry in the woods; burn them out with napalm to easily complete this objective.
After you fortify the hilltop, you'll be given access to a pair of heavy artillery units. Deploy them at the lighthouse and make each of them into their own squad. These guys can fire across the bulk of the map, and you'll be using them to clear out the nearby village. You also gain access to the anti-air units if you managed to rescue them without destroying them.
Clear Out the Village DefendersEdit
There are four clusters of defenders in the village below, so go ahead and start using your artillery to clear them out. If you select the artillery, you can tap F and left-click on the ground to have them fire away at your target. To reveal the map, use the Aerial Recon tactical aid, then concentrate your artillery fire on the buildings with infantry inside and the fortifications around the control points.
The control points will disappear as you destroy the fortifications, so take them out and keep using radar to scan for infantry units. You can complete this objective with nothing but your artillery, so keep them safe! When you've eliminated three of the control points, though, pack your troops up, move them down outside of town, and make sure they're all repaired. Save your game before destroying the fourth point.
Hold The VillageEdit
At this point, you'll be asked to fortify the village and hold it. There are going to be five spots that you can fortify here, and you should start doing so immediately, with preference given to the outlying zones. Move your soldiers there and try to hold out until each spot builds a full load of fortifications.
When the Soviets arrived, you can attempt to hold the external portions of the town, but a better strategy might be to simply fall back to the center of town and concentrate your forces there, concentrating on heavy and medium tanks with repair tanks to back them up as your reinforcements go down. You can lose the exterior portions of the town, but if you get overrun at the center point, you'll lose the mission.
But yes, your best bet here is to simply hold the center of town and use tactical aid on your opponents as they attempt to roll on you. You can slow them down a bit by calling for infantry drops and positioning them into the buildings near the outside of town; if they decide to stop and fire on your troops, bombs away! Near the end of the mission, a huge line of heavy tanks will come at you from the direction of the lighthouse, so be ready to roadblock them with tanks and use your aid to finish them off. If you can hold the center of town, though (be sure to call reinforcements as soon as they become available), you'll win the mission.
Mission Seven: Deep StrikeEdit
Secure The Bridges/Destroy The Enemy MortarsEdit
Although Sawyer recommends using infantry here, it'll be difficult to do, since they have a hard time capturing control points when they're stuck inside a building. Build one, but the rest of your reinforcement points should be devoted to a couple of medium artillery units and then a bunch of light tanks, with perhaps one medium for support.
When you're ready to move towards a bridge, use your artillery units to fire mortars at the anti-tank fortifications in the area until they're destroyed, then move up your tanks and start controlling the eastern side of your chosen target bridge. With the mortars firing on the far side, you should be able to quickly move across the rest of your tanks and take the control point. Leave them on the far side of the bridge until you build your own fortifications, using your mortars to start taking out the fortifications at the other bridge.
Around this time, you'll be told of enemy mortars in the southern hills. To destroy them, call down an airborne infantry drop onto the location and use their artillery feature. (You can also use a scout helicopter if you built one of those). Alternately, you can just use a tankbuster aid to take out the mortars with ease, assuming you can see them.
Clear out the Town Defenders/Capture or Destroy the MRLSEdit
When you have the bridges in your possession, deploy more tanks and start making your way through the town, using your artillery to clear out occupied buildings. You'll get the position of some enemy heavy artillery on the northern side of town. You can capture it, but with difficulty; it's easiest to again drop some infantry there and use tactical aid to simply destroy the artillery.
Now, the trek through the town is pretty difficult. There are a lot of occupied buildings here, with various types of enemy troops inside of them. Some of them will be anti-armor, some will be snipers, and some will be regular old infantry. It can be a slog to get through the town, but you have options: the best way to go is to keep your troops near one of the bridges and use a scout helicopter and a pair of medium artillery units to fire away at any fortified buildings that you find. As you clear the areas around the control points, move tanks up to them to eliminate them from the map.
The Church Must Stay UnharmedEdit
After you reach up towards the church itself, you can start moving up your tanks for real. If you're trying to eliminate the enemy without destroying the church, use bunker busters on the anti-tank fortifications and avoid using your artillery units. In fact, at this point, you can probably disband the artillery and summon more tanks, or fortify the western sides of the bridges with anti-tank units in the buildings around them.
After clearing the church, a huge enemy assault will start coming your way from across the bridge. Quickly move all of your forces back to the bridges. Note here that you can only lose if the enemy manages to actually build fortifications around the river points; that means you don't have to completely hold the eastern sides of the bridge. If you're willing to forego the fortications, you can simply park a whole lot of tanks near the western sides of the bridges and prevent them from overrunning you. Periodically helicopters will come and attack you; you won't have much to use on them, but they'll leave soon enough.
Hold the bridges for a couple of minutes and you'll win the game.
Mission 8: Beyond The Iron CurtainEdit
Secure The Perimeter/Destroy the AAEdit
Move your rangers through the forest here, eliminating any infantry that you see. When you get near the crash site, keep the rangers in the forest and use up all of their artillery charges on the assembled infantry and vehicles near the crash. When that's done, leave a couple of your teams at the crash site and move the other two towards the two anti-air units nearby after splitting them up. When you get close enough to do so, call down artillery on the anti-air units to destroy them and begin the second phase of the attack.
Hold the Crash Site/Destroy the Power Plant/Assist BannonEdit
Immediately deploy troops to the crash site here, with a couple of armored transports and a smattering of infantry units, mostly consisting of regular old infantry. Be sure to build one or two anti-air units, as well. Snipers won't be too useful since there isn't anywhere for them to station themselves, while the anti-tank units will probably be overkill against the light vehicles you'll be fighting. Your regular infantry will be able to use grenade barrages on most of them, and you'll soon have anti-tank fortifications as well. Be sure to deploy all of the free transport trucks to help you quickly build the fortifications.
You have two objectives here: destroy the nearby power plant, and assist Bannon. Bannon needs help taking down some planes, so send your anti-air units over to his position and take them down. You also have to destroy a nearby power plant. You can use the Rangers to call down artillery on it, or simply use tactical aid on it.
Hold the crash site for a few minutes, and don't forget that you can resupply infantry squads by clicking on the tiny button to the left of their combat ability icons in the lower-right corner of the screen.
Search the Train StationEdit
When you hold the crash site long enough, you'll get an objective involving tracking down and occupying the train station to your south. Sawyer will clear a path for your vehicles, so load up all of your infantry into trucks and the armored carriers and head out! On the way, start softening up the station with heavy artillery barrages. When you unload your soldiers, move them into the forest near the station and start using the airborne artillery barrages to finish off any remaining fortifications, then run into the command points and take them over. It looks like you have plenty of time, but it helps to get this done quickly.
Search the Apartment Complex/Hold the Train StationEdit
Now it's time to have some fun. You now have to move to the nearby apartment complexes and start to search them, with the bonus objective here being to hold the train station. You definitely want to hold the train station regardless of whether or not you care about bonus objectives in general, as it'll let you drop more reinforcements and the constant battle there will let you replenish your tactical aid.
So, the first objective here should be to fortify the two command points. Put all of your vehicles and troopers into them and quickly get the outfitted with machinegun and anti-aircraft forces. With that done, you'll have to hold them from attacks that'll mostly come from the southwestern corner of the map. You can probably hold them with a single armored transport and an anti-tank infantry squad if you station the latter unit in the forest between the two points. If you find yourself getting overrun, you'll only be a deployment away from reinforcements.
The rest of your units will want to start heading up to the apartment buildings nearby. Searching them requires you to have a unit in the command point outside the building while a few infantry units search the building. There'll be a lot of incoming fire during this exercise, though, so you'll have to be at your best, and you can expect the infantry that gets left outside the buildings to be quickly chopped down; try to plant some anti-tank infantry in some of the buildings if possible. Your permanent troops should be planted into the buildings and fire on the soldiers and vehicles outside. If you have to keep troops in the command circles, use your airborne infantry tactical aid ability to call in three squads of troopers. They'll be fodder, but that's fine; you should have enough points to summon in three more squads by the time the first three get destroyed. Take caution when calling in artillery with the rangers; if a required apartment complex is destroyed, you will fail the mission.
Clear the Extraction RouteEdit
When you finally find the pilots (it'll take you up to over the 200 mark of the 400 possible apartment searches), you'll shift modes again and be told to clear the extraction route from the city. At this point, you can disband or sacrifice your soldiers at the apartment complex; you probably only have 15 or 20 minutes left to go, so walking them back through the map will take too long. Still, you can try your best to keep them in the forest as they move, if you wish.
In order to end the mission, you have to clear the extraction route and fortify the control point there. That'll be easier said than done, since it's well fortified at the moment and there are also a few heavy tanks around. Use heavy artillery barrages to eliminate the bulk of the forces while sneaking up additional anti-tank forces into the forests on either side of it. If you have any remaining airborne, they can likewise sneak up and start calling for artillery on the base. When the area is clear, move your troops out of the forest, take the points, and end the mission.
Mission 9: Lair of the BearEdit
Secure Submarine OneEdit
Four heavy tanks and a single repair tank will form the bulk of your offensive strategy here. There's too many dug-in enemy infantry to worry about here to bother deploying infantry at this point; just stick with the tanks and roll them towards the first submarine. When you reach it, park three heavy tanks and your repair tank on the perimeter point furthest from the sub while a solo tank holds the point closest to it. That'll let you build up an anti-tank fortification while you hold the points.
Secure Submarine Three Before It Leaves/Destroy the HelicoptersEdit
When you get the objective to head northwest towards submarine three, pack up your tanks and start moving out. You'll eventually get word of choppers to the north that are planning on harassing you by airlifting in more troops. You can take them out with tactical aid pretty easily; just drop a few airstrikes over the airfield to destroy the bulk of the choppers, then use tankbusters to finish off any stragglers.
When you reach the third submarine, it should be an easy job for your tanks to overwhelm the control point and take it. Use their HEAT rounds on the anti-tank fortifications to destroy them from a distance.
Hold Submarine Three/Destroy the Soviet ArtilleryEdit
You'll get some extra points here, so nab another heavy tank and start fortifying your position, placing the bulk of your tanks at the perimeter point furthest from the submarine. If you manage to completely fortify the position and quickly repair any tanks that take damage, you shouldn't have a problem holding your ground, especially if you periodically call in for airstrikes along the approaches of the enemy.
There will be a secondary objective here involving enemy artillery. Find the spot on your map and do the same thing you did for the helicopters: place an airstrike or three down on the spot, then use the visuals that you get to call for a tankbuster for each of the artillery that remains alive. That'll finish them off.
Secure the Residential AreaEdit
You may be looking at the residential area and thinking about how cool it would be to use the buildings as positions for your anti-tank soldiers, don't bother; the Soviets are way ahead of you and have already occupied them. Use laser-guided missiles to destroy them as you proceed to the control point there.
Start with the southwestern perimeter points and control them with one heavy tank apiece. You should have five heavy tanks and a repair tank at this point, so move three heavy tanks and the repair vehicle up to the northern perimeter point, where the bulk of the enemies are coming from, and fortify it to prevent the enemy tanks from breaking into town. Some will rush past you, but the heavies back in the other perimeter points should be able to take them down.
The first rush here is the worst, since helicopters will both attack and drop tanks behind your northern fortifications. You should be able to fight them off if you just stay calm and perhaps drop some airstrikes between your perimeter points. The choppers will last a while, but eventually your machinegun fortifications should drop them.
Your goal here is to build a full set of fortifications at each perimeter point. The northern one should be done quickly, but if you need more help at the southern points, move your repair tank down to more quickly build the fortifications.
Hold Submarine OneEdit
Fall back with your tanks to the position that Bannon is supposed to be holding. As he asks, bulk up the rear command point here, with the bulk of your tanks again facing the inland portion of the pier. Build it up and hold your ground. You should have plenty of tactical aid points here, since your heavy tanks can fire at targets so far away, so continually pelt the opponents with airstrikes along their roads of approach. You can lay down the airstrikes in between waves, feeling rather secure that by the time the planes do come, there'll be something there for them to hit.
At this point, all you need to do is hold your position until you reach the end of the timer. Repair your tanks and hold your ground.
Mission 10: Liberty LostEdit
Assist in Securing Ellis Island South/Locate and Destroy the ArtilleryEdit
This is a somewhat unique mission for you, since you won't be able to build any units of your own for a while; you'll only be capable of controlling the helicopters that are given to you at the beginning of the mission that are going to be used to support the assault on the various islands here. Group them together so that your heavy choppers and medium choppers are in two groups. Heavy choppers are best against ground targets, while medium choppers will quickly take down enemy aerial units. All of your units will need to be on the lookout for enemy AA units, though, which will deliver a pounding to them. Use the heavy choppers' Hellfire missiles to quickly destroy these units.
At the outset, use your heavy choppers to destroy any amphibious landing vehicles that you see in the water, then withdraw toward the artillery on the eastern island and take that out as well. Be quick about it, though; by the time you take them down, Vance will have destroyed the AA fortification back on Ellis, so you can move your choppers over the island and start to destroy all of the targets there.
Assist in Securing Ellis Island NorthEdit
Use your heavy choppers to destroy any incoming APCs, as well as the buildings in which the Soviets are holed up. This should be a quick objective.
Help Secure a Beachhead/Conserve Your ForcesEdit
To ensure that you don't overwhelm your limited reserves, Sawyer wants you to ensure that you don't lose more than ten choppers at most. Keep your choppers safe from AA whenever possible, and keep in mind that you can fly them over the repair trucks on Ellis Island to repair them if they take damage. In truth, it'll be tough to complete the mission without losing at least a couple of choppers. If you lose the medium choppers, replace them with the heavies, as you'll be facing a lot more ground units than you will air units here.
Do your best to keep the enemies from overrunning Vance as he builds up his forces. Repairing your choppers here is annoying, since they have to fly all the way back to Ellis and hover over the southern perimeter point there, but it's worth doing, since you have such a limited amount of reinforcements (at least if you want to complete the secondary objective).
Destroy the Harpoon LaunchersEdit
After Vance takes and secures the control point, though, a few repair tanks will appear at the bottom edge of Governor's Island, letting you repair your choppers without flying all the way back to Ellis. Pretty handy. At this point, your goal is to take out the ten Harpoon launchers that are scattered around the island. You can do so by attacking them directly, but that's difficult, since there's AA scattered around. It's safer to simply use your choppers to attack the enemies coming your way from the north and use the tactical aid points that you get to airstrike or precision artillery the Harpoons. You won't be able to see them all, but you should be able to hit them given enough airstrikes.
When eight of the Harpoons have been destroyed, it'll be time for you to head to Liberty Island.
Destroy all Hostiles on Liberty IslandEdit
You have eight minutes to kill everyone on Liberty Island now. Don't worry about Governor's Island; just focus on destroying all of the enemies around the Statue at this point. This is easier said than done, though, as there are strong anti-air defenses around the island, in addition to some heavy helicopters. You'll have to be somewhat ginger in going in; you can use air-to-air strikes to eliminate the helicopters, if you must, but your points will be better served in calling down airstrikes on the ground forces.
If you can eliminate the remaining helicopters (any remaining medium choppers of yours will be handy for this), start probing the island and pressing the ALT key to find out where the anti-aircraft vehicles are located. Target these guys first, with tactical aid if possible; if not, then use your heavy choppers and their Hellfires to eliminate them before they can take you out. Keep an eye on the health of your units and return them to Governor's Island when they're about to fall. There are plenty of armored personnel carriers here that have light machine guns that will attack your choppers, so your order of fire should be enemy aircraft>armored carriers>infantry in buildings>tanks.
There are a bunch of infantry holed up in the western buildings in this area, so if you have the tactical aid, use airstrikes or precision artillery to weaken or destroy the buildings before finishing them off with your choppers.
Take and Defend Fort JayEdit
With Liberty Island saved, return to Governor's Island and start working on Fort Jay. The enemies have incredible numbers here, and the anti-aircraft fortifications will make life difficult for you. Use airstrikes to weaken one of the perimeter points, then use your choppers to eliminate any remaining forces there. If you can kill one of the perimeter points and let Vance take it over, you can prevent the rest of the fortifications from being rebuilt; just dart in with your heavy choppers, take down a couple of vehicles to get tactical aid points, then duck out for repairs before continuing the assault. This will take some time, but you're not on a timer, so don't worry about it.
Help Defend Fort JayEdit
When Fort Jay is secured, the Soviets will counterattack through the woods to the east. Napalm them to prevent their infantry from taking cover, then use your choppers to finish off the last of the troops and move on.
Mission 11: AftermathEdit
Keep Your Units Alive/Rendezvous with Webb at the FordEdit
Nothing too complicated here; just roll out and meet up with Webb. The only units you'll see are plain riflemen who won't be able to do much to your vehicles.
When you reach Webb, use your repair tanks to repair his vehicles. You may want to have your repair vehicles in two separate groups so that you can more easily switch them up and repair different targets in the heat of combat. You'll have to escort him to the south. You can't participate much in combat, so all you really have to worry about is keeping Webb's vehicles alive.
Repair All Units at the Rally PointEdit
After you move through the woods for a bit, you'll have to support Webb's tanks as they come under fire from a mass of enemy personnel carriers. Use your repair vehicles to repair, and constantly monitor Webb's health with the ALT key, prioritizing repairs on the most heavily damaged vehicle. Press E, hold it, and left click on damaged units to quickly repair a large chunk of their health.
When the enemies are dead, you can repair the scattered tanks and one more repair vehicle. Again, the E command will let you repair the broken vehicles much more quickly than you'd be able to otherwise.
Repair the Abandoned VehiclesEdit
Now that you have three repair tanks and a Bradley, split two of the repair tanks and the Bradley off into their own group, leaving behind one of the repair tanks in a separate group to help repair Webb's tanks, which will periodically come under light attack. Get used to double-tapping the number keys to instantly shift your view back to where your groups are located so that you can quickly manage both aspects of the fight.
Sweep your main group up to the north a bit towards the first group of vehicles. Use the Bradley's TOW missile to destroy the vehicle here, and run down any infantry before repairing the vehicles. You'll need to repeat this process four times, as the defenders get tougher. Be sure to use all of the special abilities available to your forces! The special offensive missiles will be needed to deal with the many vehicles in your way, and the smoke screens that you can create will be a big help in defending yourself.
The last vehicles, including another repair tank and a heavy artillery vehicle, are going to be the toughest to get to, as they're surrounded by enemies. There's a Soviet heavy tank on the mountain to the west that will be the toughest foe. Gather all of your tanks and vehicles into one large group, with the repair tanks behind them, and move up the mountain to its position. If you use all of your special attacks on it, it'll go down; just be sure to withdraw any tanks that are getting damaged and move them back to the repair vehicles. You don't need to move them too far, as it's not quite atop the ridge.
When the heavy tank is dead, move your offensive vehicles out into a line on the ridge; they'll start firing away at the vehicles below. Repair them until all of the vehicles are dead, then move in and repair the abandoned vehicles that are left to you and quickly return to Webb's position, being sure to place your artillery in a separate group.
Repair All Vehicles At the Rally PointEdit
Start moving out towards the nearby rally point now, being sure to keep your vehicles on the high ground as you approach. You can use the heavy artillery to fire from long range at your targets when you spot them, but only if it's not too close to its target. Sweep down and start repairing the numerous vehicles there; most of them will go under Webb's control, but there'll be a new repair tank and troop transport for you to wield.
Follow Webb to the Rally PointEdit
After Sawyer sends out the location of the rally point, use your artillery strike and artillery unit to fire away at the tanks on the far side of the river; there won't be much you can do to break them, but you won't need to fire on them for long, since Webb will quickly retreat.
Follow Webb to a Safe LocationEdit
When you get back in touch with Sawyer, follow Webb to his safe location, but immediately move when the helicopters come, as there'll be artillery coming your way.
Clear the Riverbank of EnemiesEdit
When you get the call that you have more artillery available to you, use heavy artillery barrages on the troops across the river from the points designated on your map. These are basically free kills, so take them out and use your heavy artillery unit to fire on any stragglers.
Fight off Soviet Counterattack/Destroy the Soviet Flanking ForceEdit
When the beach is cleared, Webb will move forward and attack the Soviets from across the river. Use heavy airstrikes on the Soviet positions to weaken them up, and move your tanks forward to support Webb. Don't forget the repairs!
You have two Soviet flanking forces to destroy here, so lock their positions and call down fire support on them, or use your heavy artillery vehicle to take them out.
Eventually the Soviets will come back in even more force, but you'll get additional tactical aid abilities to use on them, including carpet bombing and daisy cutters. There are three enemy artillery units to the rear of the hill that you urgently need to take out, so drop daisy cutters and carpet bombing back there to scout, then retarget your tactical aid until they're destroyed. When that's done, you can just use your daisy cutters and carpet bombing on the locations where the enemies seem to wait and destroy them. A few minutes of this will win you the mission; don't forget to repair where you can.
Mission 12: Once More Unto The BreachEdit
Secure the Soviet OutpostEdit
Our choice of forces here included two medium artillery units, three heavy tanks, a medium tank, and two repair tanks, but your mileage may vary. Head towards the church, but before you approach it, use the artillery to barrage the two control points, especially the one on the western side. That'll earn you some tactical aid. If you wish, you can use a radar scan to reveal the enemy positions. Be sure to take out the anti-tank fortifications before moving up with your tanks.
Take the church and hold it, but be prepared to move out quickly, as the Soviets will move to bomb it. Retreat to the river nearby and wait for the bombs to fall.
Secure the Southern Part of Town/Eliminate The Soviet COEdit
When you get the two objectives here, see if you can't drop a daisy cutter into the control point that you need to take; you'll need something like that to eliminate the heavy enemy presence in the area. Using a daisy cutter may also let you block the road with ruined tanks, thus preventing the escape of the Soviet CO. Regardless, if you want to kill him, you'll need to get to the southern part of the city quickly and hit his car as he rolls south.
When you manage to clear the town and take the points, you'll have to basically immediately regroup and retreat, as the Soviets will launch a harsh counterattack. Regroup near the southwestern perimeter point and hold there, being sure to use your repair tanks. Keep your artillery back and firing on the bridges to the north and east; you may get a lucky kill.
After the counterattack fades away a bit, retake the perimeter points and take the town. When you do, you'll move on to your next objective.
Secure the Sawmill ASAPEdit
You're now told to head east to the sawmill, with a bonus objective being given if you can take it in nine minutes. Before crossing the bridge, use radar on the sawmill itself, then call down precision artillery on the artillery units you see there; they're grouped close enough together that they'll all be destroyed. That'll make it a lot easier for you to penetrate to the sawmill without getting destroyed. There are also a couple of medium artillery units up there, but if you take out the heavies, you should be able to charge in with your tanks and destroy them.
Head to the sawmill and put some heavy tanks into each of the perimeter points. When you fortify the mill and beat off the counterattackers, you'll be tasked with your next objective.
Break Through the Soviet LinesEdit
With the Sawmill secured, you should be able to call in a couple of free heavy artillery units. Use them and your tanks to start firing at the nearby Soviets that Webb is engaging. Don't worry about the choppers; just don't get too close. If you use your tanks, artillery, and daisy cutters to bomb the Soviets, they'll eventually retreat to town.
Secure the Town SquareEdit
There are four perimeter points here, but Webb will handle some of them. Try to bunch your units into the easternmost perimeter point and hold there, then use artillery and tactical aid to destroy most of the rest of the town. The primary attack vector for the Soviets will be the western road, so pound it with your heavy artillery after destroying any fortifications at the other perimeter points. When you're ready to do so, move some units to any remaining perimeter points and start fortifying them. The western point will likely be the weakest link, so set up some of your heavy tanks there and when the place is fully fortified, move them to the edge of the hill so that they can fire down on the incoming tanks. Don't forget to have your artillery continue their fire on the Soviets!
Mission 13: Before The StormEdit
Destroy the AA Emplacements ASAPEdit
You have four AAVs here, each loaded with four squads of anti-tank infantry units. In order to complete the mission in the required time for the secondary objective, get used to using the U and Y keys to quickly unload and load your anti-tank soldiers, respectively. In order to destroy the AA emplacements, you'll need to first deal with the anti-tank fortifications. The process here is like so: keep your anti-tank units in the APCs as they roll towards the perimeter points here. When you spot an anti-tank fortification, quickly unload the AT soldiers and have them sprint towards it. When they're in range, unload their missiles into it to destroy it, then bring forward your APCs to finish off any infantry in the area while the AT soldiers move on to the AA fortifications.
You'll need to repeat this process three times in four minutes to achieve the secondary objective, which will definitely be difficult: at most you'll have around 30 seconds of leeway, so get a move on!
Capture Both ASM-LaunchersEdit
There are two anti-ship missile launchers on the island, and to capture them, you'll need to capture the control points near them without destroying them by accident. If you approach one of the launchers, though, a timer will begin to count down, giving you only 17 minutes or so to complete your objective before the mission ends. If you want to complete the two secondary objectives, it's best to avoid their locations for now and simply concentrate on the secondary objectives.
Destroy the AA VehiclesEdit
There are a couple of groups of AA vehicles on the northern side of the island that need to be taken out. Your APCs and anti-tank groups will be ideal for this, but you want to ensure that they take the road on the northern side of the island; they'll be destroyed if they head through the marina to the southwest. You get some reinforcements here, so you may want to call down a couple of heavy choppers and a scout helicopter.
Move the APCs and your anti-tanks up to the northwesern corner of the island, where the first AA position is located. Your AT units can destroy pretty much everything here, and whatever losses they take can be amended by using their Resupply ability, but if you want a little insurance, you can drop your airborne into the woods here and use their artillery call to weaken the positions.
The AA vehicles and their helpers shouldn't last long against your anti-tank forces. When you've pounded them thoroughly, load up your soldiers back into the APCs and retreat along the northern road a bit. Map node D-2 has a road that leads south towards the two control points here; that'll be where you want to park your APCs while you ready your forces for an assault.
Capture the ASM Launchers/Eliminate the SpetsnazEdit
There are three Spetsnaz teams on the map, hidden in map grids C1, C3, and B3. If you want to complete the secondary objective, you'll need to find them and destroy them; that's what your helicopters will be good for here. You don't need to worry about it overmuch right now; concentrate on getting the ASM launchers under your control.
First, though, you should start the countdown by assaulting and taking over the northern control point. Move your APCs back to map grid D2 and move them up the road towards the inland there; you can use your heavy choppers to clear one of the perimeter points here, then drop airborne nearby to take it over so that the Soviets can't rebuild their fortifications. Then move up your APCs and unload the anti-tank forces to destroy the fortifications at the other control point. If you have a chopper in the area, you'll probably spot one of the Spetsnaz teams in the forest nearby; use napalm to drive them out.
Now that you have one of the control points, park your anti-tank soldiers in the chokepoint perimeter zone. Between them and the APCs, you should have a relatively easy time defending this control point, but you will need to keep an eye on it, as artillery will sometimes come your way.
The southeastern control point will be a bit more difficult. You'll probably want to send your choppers down there first to weaken up the opposition, and drop as many airborne soldiers as you can into the woods nearby to drop artillery and run into the perimeter points. The choppers will probably be taken out pretty quickly, but that's fine; you can switch their reinforcement points over to light tanks or anti-tank infantry, drop them on the coast, and quickly move them up to the perimeter points to help you take them.
Secure the Soviet Main CampEdit
When the control points are yours, you'll face a stiff challenge at the southeastern point, which will be shelled with artillery as soon as you take it. Your drop zone will change and let you place units directly on top of it, so take advantage of that and start dropping anti-tank units into the area. Place them in the treeline overlooking the western road that leads this way; that'll let them shoot the tanks that come up from the coast as they arrive. Just be sure to also keep some units in the perimeter points themselves so that fortifications can be built. When you have fortifications up, you can probably start concentrating on the marina itself.
At this point, if you haven't eliminated all the Spetsnaz, now would be the time to do it. Again, they're hidden in map coordinates C1, C3, and B3, so call down a scout chopper and use its IR Scan ability to find them. They'll also probably fire on any helicopters that you call in, so keep an eye on them as you scan around. When you locate them, you can call in napalm to finish them off.
When you're ready to assault the main Soviet camp, first call down airborne infantry into the treeline nearby to call for artillery and distract the ground forces. When you have them weakened up a bit, it'll be time to simply call in a lot of heavy choppers and use them to eliminate most of the vehicles in the area, as well as the fortifications. Don't worry about losing choppers; just replace them when they fall, and keep an eye on your defenses at your control points to ensure that you don't lose any of them. Just use the choppers to clear out the marina and continually call down airborne infantry into the perimeter points, and eventually there won't be anyone left to contest you save the water vehicles that roll in off the coast, and those will be easy to take out.
Mission 14: One Last FightEdit
Time to take Seattle back! You have 45 minutes to complete all of your objectives here. Begin by deploying a heavy artillery unit, three heavy tanks, one medium tank, and one repair tank. Separate out these units into one group of armor, one repair group, and one artillery unit. When you obtain more points, you'll generally want to use them on more heavy tanks.
Destroy the Soviet Guard PostEdit
Use your artillery to weak the enemy control point nearby, then start shepharding your tanks towards it. Some of the buildings here will be occupied, so use precision artillery when possible to destroy them. Regardless, you should be able to quickly approach the point and take it over. Return to the diner where you began when you're done.
Protect the DinerEdit
Group your tanks around your artillery unit and repair tank in the middle of the circle here. Beating back the enemies will take three or four minutes of solid combat, but you'll have help from Webb. Just keep your tanks in good repair and replace any of them that get destroyed; you're right underneath your own drop zone, so that shouldn't be a problem. You should've gotten more reinforcement points after destroying the guard post, so summon another heavy tank if possible.
Clear The Way to the HarborEdit
Three control points stand between you and the harbor. Before assaulting them, though, use your artillery unit on one of them to get some points, then queue up a couple of air-to-air strikes. As soon as you see the helicopters coming your way, drop both of them over the diner to take out the hostiles.
Start making your way towards the three control points, using your artillery unit and heavy artillery barrage tactical aids to clear them out before your tanks arrive. You can leave your artillery unit back at the diner; it should be relatively safe there.
While you clear out the first two objectives, you'll probably have to deal with more choppers. You can probably ignore them if you wish; they'll fly away eventually and the damage they deal can be dealt with if you use your repair tank adroitly enough.
Destroy the Soviet ShipsEdit
A pair of ships in the harbor are going to be shelling you relentlessly here. When you get the queue to destroy them, do so by painting them for precision artillery strikes. Two precision strikes should be able to clear the area.
When you have one point remaining, use your artillery and tactical aid to clear it, then charge in with your tanks to finally clear the path.
Secure the Harbor/Destroy the Soviet HelicoptersEdit
You should hopefully have half an hour or more time remaining to you here; there's plenty of leeway, but you don't want to take too long to complete your objectives. When you get the objective to try and clear the harbor, begin by moving all of your tanks into the northwestern point, where Soviet tanks are rolling off of the water to engage you. A defensive stand here will let you build up your tactical aid points and support your expansion to the southeast.
Before you can do that, though, you'll need to engage a few Soviet helicopters far to the east. Air-to-air strikes are going to be your friend here. Just queue up three strikes, spread them around the area, and repeat the process until all the helicopters are down. It can be tricky to do so, since the helicopters will appear and reappear in intervals, but you should have plenty of tactical aid to repeat the process until you nab them all.
At this point, move your heavy artillery up to the base of the Space Needle to ensure that it can hit all of the harbor perimeter points and start it firing at them. That'll build up your tactical aid and help you clean them out without risking your tanks. Heavy artillery barrages will also help weaken the defenders.
With the northwesternmost of the four harbor points secure, leave a couple of heavy tanks there to defend your rear while moving to the southeast. One heavy tank can hold a point by itself, assuming you've weakened them with heavy artillery barrages and fire from your heavy artillery unit. Spread your lines thin and nab all four points, keeping an eye on the damage to your units and the enemy positions. Continue to use artillery as best you can while remaining sure that your own forces are out of the area of effect.
Secure the Soviet Main BaseEdit
When you clear the harbor, regroup your tanks into a column and get your repair tank behind them. You'll be shown the location of the main base of the Soviets now. Moving in without weakening it would be a bit crazy, so use your heavy artillery unit to fire away at the buildings inside and use your laser-guided bombs, precision artillery, or heavy artillery barrages to try and destroy some of the units inside.
You should have a number of minutes left, so after using your artillery to weaken the positions a bit, move a heavy tank over and try to judge what remaining fortifications they have. The walls will make it difficult to get inside the base, so try to make a hole for yourself with artillery of some sort. When that's done, roll in, destroy any remaining forces, and take the perimeter points. A short counterattack will be all you need to face to finish the mission. But wait…
Survive the Soviet CounterattackEdit
You have three points to defend here. At this point in the fight, we had five heavy tanks, two medium tanks, a repair tank, and a heavy artillery unit. You'll also gain control of some of Webb's units, including another repair unit and a couple more artillery units, as well as an anti-air unit.
Split up your forces so that you're equally distributed in terms of firepower between the three points. You're going to be facing slightly more enemies to the north and middle, so if you have an uneven number of units, put them in the middle control point. Move the artillery units back a bit from the action so that they can actually fire on the enemy, and assign them each to a separate group. You can have them fire at the ground in the distance beyond the perimeter points, but that'll likely require a bit more micromanagement than you want to deal with. If you assign them to groups one, two, and three, though, they'll be a little easier to manage. Just fire them onto the roads to deal with them.
Anyway, when the Soviets start attacking, you can simply keep your tanks parked in position while you maneuver your repair tanks and attempt to fire your artillery and tactical aid at the enemies. The first section of the fight will be the more difficult, as you won't be able to call in for reinforcements; it'll be crucial to keep the perimeter points occupied. Your tanks won't take as much damage as the repair tanks will here, so be sure to repair them whenever you can. You'll have more tactical aid points than you'll know what to do with, so continually call down for heavy artillery barrages in the area beyond your perimeter points.
Bringing It HomeEdit
If you can survive to the point where Sawyer gets back in contact with the Air Force, you've basically won. Your tactical aid points expand greatly here, and you'll also be able to use carpet bombing and daisy cutters. With the points that you obtain by firing, just wait until you have enough to call for a triple daisy cutter and start dropping them on the approaches to your position. Since you can now call in for reinforcements, you shouldn't have to worry too much about being overrun; just call for a new tank whenever you have the opportunity to do so, guard the perimeters, and drop your daisy cutters.
After a few minutes of this, a friendly captain will appear to the rear of the Soviets and start pounding them. Hold out until he arrives, and you've beaten the game!
After the cinematic, get ready to listen to a cool retro song that some people from the 80's might recognize!